JordosS
The Agency
Posts: 263
AKA (in game): Nicola Tesla
AKA (in game): Usain Bolt
AKA (in game): Drakon
Reputation:: Veteran
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Post by JordosS on May 27, 2015 7:21:05 GMT -5
YAY NO SLEDGIES ANYMORE means those destroying whores will all burn in the firey pits of HALLLEINSDA I find it hilarious we removed sledges in the same update that added an item with even more griefing capabilities. As for the Radio problem, they aren't in the current beta build right now. The explosion damage is definitely on the weak side for players right now, I was standing right beside a running generator Hobbes destroyed and all it did was scratch me (I was not Thick-Skinned, this was a disposable alt. Hell it might have even had Thin-Skinned). The damage also seems somewhat randomized, Rich blew up the first floor of the Knox Bank with a pipe bomb on the second floor, while the second floor was relatively undamaged. Yea I have to agree here, we remove the scalpel, but we introduce the hammer. Im not sure this is the way to go BUT not my decision to make and I trust in everybodies wisdom on the matter.
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Roque the Rogue
All is dust
Survivor
Posts: 67
AKA (in game): Romano
AKA (in game): Rogue
Reputation:: Mercenary
Group(s) In-Game:: Do you remember the good times?
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Post by Roque the Rogue on May 27, 2015 9:13:15 GMT -5
This is just too sick, did you see what that fucking pipe bomb did to our base? that's way more griefing than fire spread and sledgehammer could ever be
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Fnnenn Enninn
Find me on the admin account, Earendil
Church of the Most Stainless Utensils
Posts: 135
AKA (in game): Fnnenn
AKA (in game): Finrod
AKA (in game): Beren
Reputation:: Doctor
Group(s) In-Game:: The Church of the Most Stainless Utensil.
The PKK Task Force
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Post by Fnnenn Enninn on May 27, 2015 10:05:55 GMT -5
This is just too sick, did you see what that fucking pipe bomb did to our base? that's way more griefing than fire spread and sledgehammer could ever be Sledgehammers, yes. But fire-spread is currently unmanageable and will eat through all flammable materials it can touch. Did we really remove sledgehammers though? I don't really like that at all. Why remove a tool, when admin safehouses are so close, and the ultimate griefing tool just got implemented? =[
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Razm
Hall of Wings
Posts: 41
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Post by Razm on May 27, 2015 12:40:02 GMT -5
I dunno what they mean by removed, I have like four sledges and all still work when I use the 'destroy' option. Unless I was promoted to Admin when I wasn't paying attention I think they work.
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Fnnenn Enninn
Find me on the admin account, Earendil
Church of the Most Stainless Utensils
Posts: 135
AKA (in game): Fnnenn
AKA (in game): Finrod
AKA (in game): Beren
Reputation:: Doctor
Group(s) In-Game:: The Church of the Most Stainless Utensil.
The PKK Task Force
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Post by Fnnenn Enninn on May 27, 2015 14:14:38 GMT -5
I think we're reading the OP wrong. AllowDestructionbBySledgehammer refers to safehouses. Can confirm: sledges are definitely alive and strong on Zeek's Haven.
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Post by Aniketos on May 27, 2015 15:43:32 GMT -5
I believe (but don't quote me on this) that the implication was that sledges were removed from the loot-tables, as in, they no longer spawn in containers. Sledges already generated into the world would not poof - but no new ones would not be added.
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